7 fps is enough to support more than 400 APM (thats high for top Starcraft players) and it allows for a decent ack/resend system, maybe even TCP. I wanted a shape that players would instantly recognize as being female, even in the high paced environment of quake. I read in a Total Supreme Commander code review that they kept this smooth by running the game logic engine at a lower frame rate than the graphics engine. id love to be able to be able to play with my best friend and actually see 2 female marines running through the map instead of malesNo problem! I'm actually looking for feedback to make this better, the thing is I tried realistic proportions but when I observed it ingame I didn't readily notice any real difference from the original quake model, which defeated the purpose. ![]() Would love to have a good quake female player model to use.ĭoes anyone have one, or willing to make one?Īnd sorry disorara but personally i think that model you made isnt very good looking.īut it would be totally awesome if someone would be willing to make a good hi-poly female player model. ![]() You know, actually ive been thinking about the same thing lately.
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